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04.05.2024 03:08
DoodleDonut (@DoodleDonut@equestria.social)

Decided to go with a "one scene" solution for the holes for my minigolf game, as opposed to loading one hole at a time and switching scenes. I had that working fine, but I figure I'm not gonna do anything high poly anyway, so it shouldn't matter much to just load it all.

#godot #gamedev





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04.05.2024 01:50
notes (@notes@plasmatrap.com)

If I wanted to play with Godot and have little programming experience beyond JavaScript lol, would you recommend Godot 3 or 4?

#godot




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04.05.2024 01:31
bug (@bug@fosstodon.org)

Finally managed to somehow integrate the "Hikari plant" (made in #blender the other day) into #godot

The animation systems in both of these software is going to cause me a ton of nightmares though...

#godotengine #gamedev





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03.05.2024 23:44
simonschreibt (@simonschreibt@mastodon.gamedev.place)

MY GAME IS OUT! 🥳
It's made with love and for people with not much time but who like to finish a game. Get it now for 30% off!
store.steampowered.com/app/265

#gamedev #indiedev #godot #godotengine #screenshotsaturday





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03.05.2024 23:37
ArmouredWizard (@ArmouredWizard@dice.camp)

I've managed to convert my Dungeon Generator over to Godot.
Took me literally all day to get the Corridors code working, and it still needs a lot of tweaking.
And this is just a Map. So much more to turn it into anything useful.

Rooms generated as random, non-overlapping, rectangles, then centres joined in turn.

Next: align corridors and trim unneeded ones

#godot #gameDev #code #roguelike





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03.05.2024 21:30
rafalagoon (@rafalagoon@mastodon.gamedev.place)

--== Desktop Dungeon Defenders ==--

An idle-clicker game for the bottom of your PC desktop.

Do you want to play it? Hit RT!

#madewithgodot

Un juego idle-clicker para la parte inferior del escritorio de tu PC.

¿Quieres jugarlo? ¡Dale al RT!

#hechocongodot

#godotengine #godot #rustysretirement #gamedev #gaming





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03.05.2024 19:20
smitner (@smitner@mastodon.gamedev.place)

I've been hard at work rebuilding the electrical system in Hazard Pay - A dark puzzler about destroying evidence and leaving no trace.

The video above shows the new PowerCore being coupled with the electrical grid, jamming the door open with a chair.. and the unfortunate death of "The Employee".

#godotengine #godot #gamedev #indiedev #pixelart





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03.05.2024 19:08
Omstero (@Omstero@mastodon.gamedev.place)

Hello everyone!🤗

Another day, another presentation of all my constructs. So here is the third one! A little Red UFO👽

Please feel free to comment. I'm glad for everyone's feedback. 🤖 ✌️ 👾

#game #gaming #indie #indiedev
#indiegame #gamedev #gamedevelopment #godot #design #shooter #today #friday #space #spaceship





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03.05.2024 19:00
CWSmith (@CWSmith@social.mechanizedarmadillo.com)

I had a strange idea for a #Godot Project.

A character creator. That's it, that's the project.

Nothing but creating characters, maybe with updates including different species over time.

Just a thought. Not even sure what I need to learn on it yet.

#Idea




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03.05.2024 18:07
DoodleDonut (@DoodleDonut@equestria.social)

It's actually kind of hard to design a minigolf hole that is challenging, I'm figuring out while making this game. Getting lots of blender modeling practice though.

#indiedev #gamedev #godot





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03.05.2024 18:05
starship (@starship@starshipsd.com)

Spent about 3 days battling a bug where as soon as I tried to edit the UV coordinates of a mesh, it grew in size about 50x and changed to pitch black color.

These functions used to work!? They still do work in this original case.

Eventually narrowed it down to something about importing models. Models imported before I last upgraded worked, models imported now don't. Imported through an old version it was fine!?

Upgraded Godot and it seems to be okay again now.

So it's only V4.2.1 that had whatever problem this is I guess. 4.2.2 is fine, and v4.1 is fine.

Seems like v4.2 has a new way of storing meshes or something, which seems likely related. Maybe it was running this "update meshes to new version" tool that really fixed it? But I thought I had run that when I upgrade to 4.2.1.

Anyway. 3 days work, but bug is fixed! Onwards!

#coderlife #godot #gamedev




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03.05.2024 17:57
benjamin_egon (@benjamin_egon@mstdn.social)

@sebsauvage c'est un client lourd cross-platform. Je fais ça sur mes projets perso, sauf que le serveur web fait 500 lignes de code et qu'il n'a aucune dépendance. Je jongle entre windows et debian. Je vois une alternative avec #godot, mais je dois encore apprendre à m'en servir, alors que je suis déjà op avec html/css/js.




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