🚩3 Days till the 32Bit Prototype Jam starts! This #gamejam is unranked and about a month long. Looking for participants, streamers, or people who wanna check out cool indie games!🚩
https://itch.io/jam/the-32bit-prototype-jam
#gamedev #indiegame #unity3d #godot #32BitJam #UnrealEngine
Refining my cozy bedroom scene. Modeling in Blender, rendering in Godot. Vibing with both #lowpoly #blender #godot #wip
🕹️ Title: Thrive
🦊️ What's: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🔖 #LinuxGaming #ShareYourGames #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak
📖 Our entry: 🛒️Homeless
🥁️ Update: PU 01/11/25
⚗️ Consistent version 🦍️
📌️ Changes: https://revolutionarygamesstudio.com/devblog/
🦣️ From: 🛜️ http://revolutionarygamesstudio.com/feed/
(0.8.0)🏝️ https://www.youtube.com/embed/FKhdlzvRX90
🦝️ https://www.youtube.com/embed/AY7i8NqqkFA
🎲️ https://www.youtube.com/embed/BEMSsfypGqU
🎲️ https://www.youtube.com/embed/A4Ij3alFWyE
I'm finishing a 'short' course on making a platformer. Its another course that is for 'beginners' yet is really only crammed with quite advanced stuff. I read a few blogs on 'advanced scripting' & I'd covered all of it already in 'beginner' tutorials. My Godot learning from about 2022 has all been backwards. So later this afternoon I hope to make the menus for my 'ZX' game, not that it is a game but I'll figure out that scope later!
#Godot #GodotEngine #BeginningGodot #GodotForBeginners
Hopefully somebody else finds this useful.
A problem I ran into while developing a game in Godot/C#: how to parse arbitrary JSON that I’m loading from disk. …
Parsing arbitrary JSON in Godot.NET https://aceade.net/2025/01/12/parsing-arbitrary-json-in-godot-net/
#C# #GameDevelopment #Godot #GodotEngine
Tinkering in #godot with awesome assets by @kenney.
Dry-wrote an A* pathfinding implementation yesterday, but didn't test it yet. Turns out it worked on pretty much the first try, today. Love it when that happens. Weekend goal achieved, time to play video games!
#screenshotsaturday #indiedev #coding
After much digging, it seems GDScript lacks a way to get the AABB of a collision shape. I wanted this for calculating the ideal hold distance of a physics object.
Proposal from 2021 here: https://github.com/godotengine/godot-proposals/issues/3453
(someone else also commented with the same need!)
lowpoly model by me available at my site for only 1 dollar
#b3d #gamedev #unity #unreal #godot #art #3d
Building on my character motor's "fake physics", I can now have wind zones that can push players!
You move more slowly when against the wind or you can let it push you, especially if you jump into the air.
(This was actually implemented at the same time as the friction and acceleration motor rework that was done a while back, but lacked any audio/visual effects to communicate what was happening at the time)
#Godot #GameDev #ScreenshotSaturday
"Sigil of Kings" by u/aotdev, the open world #roguelike in development for over 10 years, has a good overview of what's to come, and review of 2024 including the successful port from Unity to #Godot: https://old.reddit.com/r/roguelikedev/comments/1hy80ke/2025_in_roguelikedev_sigil_of_kings/
Getting saving/loading to work when making games always feels like a headache, especially when things get more involved, but it definitely feels good once everything is working properly.
I'm adding a type of item that is collected in levels, but I only want it to count as collected when that level has been completed, and without dying. And when you go back in those levels, I want those items not to be re-collectable so that means loading specific files (I didn't want a mega save file). And I also want a running total of those items to exist, but only be displayed in the "hub" levels, and...
Anyway, I figured it all out. Saving and loading gets complicated terrifyingly fast.
Неоспоримое преимущество #Flash перед #Godot - рисуй программируй и анимируй в одном месте. Да, написание кода во флеше это больно, редактор кода чуть лучше обычного блокнота. Но мне нравится процесс который я получаю.
Устал писать код - рисуй! Устал рисовать - анимируй! Устал анимировать - кодь!