Finally adding some juice to the main menu
#Godot #godotengine
Hello everyone! We already have one rain shader, so why not add another one? This time it will be based on a slightly more complex algorithm, but it will allow for much more customization and won't suffer from visual artifacts. Let's get to it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=GMSKFZ-T6iU
What better way to wrap up a play testing session of @dunderbeckgame , than a trip to "Nasty" Connor's Discount Meat Emporium?
#gamedev #InventoryManagement #meat #godotengine #godot
Hi Nethyzens!
This week, we'll try something new! I'll be doing a coding session on Monday AND Friday at 8 PM PT! No schedule graphic to keep it simple.
Monday 9/16: Flappy Bird in Godot! + Voting on Next Game 8 PM PT
Friday 9/20: ???? in Godot! 8 PM PT
Streams are on Twitch & Youtube - See you soon~
Twitch: https://www.twitch.tv/nethyr_ai
Youtube: https://www.youtube.com/@Nethyr_AI
#fedituber #vtuber #envtuber #twitch #youtube #gamedev #flappybird #godot
dead and back again
#gbjam #pixelart #godot #aseprite
So I wanted to make this for years. And finally I got a good excuse. The effect was pretty neat. Then I came up with the name I want to release it under: "subpixel-perfect"...
When I looked back at my shader using my test card I realized it is far from that...
1.5 days later, it actually is subpixel-perfect!
https://godotshaders.com/shader/subpixel-perfect-display/
Enjoy!
- unfa
#Godot #Shader #Shaders #Pixels #Subpixels #Screen #CRT #TV #LCD
I made a video!
How to improve your debugging in Godot using ImGui.
https://www.youtube.com/watch?v=Zcgz3FNdj5w
#Programming #Godot #GodotEngine #ImGui #GameDev #GameDevelopment
Spoiler for my #EF28 Video Game Showcase presentation - I made it entirely in... #godot ... Because why not? xD This is the first slide. :P
Just watched some #gamejam videos and it is beyond me how you can create a basic game so fast. I love it, it's fascinating!
Maybe one day I will have another go at it. I did some #QBasic in the late 90s, some #VisualBasic in the 2000s and last year some #Godot. But it was so overwhelming and time consuming I stopped rather quickly :(
My #GBjam12 game starts to look like something, yay.
More #Godot #TechArt today: a water ripple effect! I got this technique from someone on fedi a while ago but unfortunately can't remember who - if you see this let me know so I can credit you!
Hoy me he entretenido haciendo que el chaval y las transaciones entre pantallas no se muevan a saltos.
Lo de que los fantasmas atraviesen paredes era un bug pero lo he dejado porque en verdad es así es cómo funcionan los fantasmas por lo que me han contado.