godot

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08.02.2025 17:42
post (@post@jlai.lu)

Introduction - Documentation de Godot Engine (4.x) en français

jlai.lu/post/15149582




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08.02.2025 16:59
mreliptik (@mreliptik@mastodon.gamedev.place)

Hyperslice playtest is now open!

You can test the game right now on Steam ⚡
Grab a controller and play for 10 mins (or more 😋)!

Please fill in the questionnaire when you're done 🙏
s.team/a/2977820

PS: You can play with a friend in the local the co-op mode 😉

#gamedev #indiedev #godot engine





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08.02.2025 15:57
DoodleDonut (@DoodleDonut@equestria.social)

Sometimes the brain just says "what if there was a giant rubber ducky you have to find a way to get to" and so you model it and make it a reality.

#godot #gamedev





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08.02.2025 14:59
post (@post@feddit.org)

Need Example for Android/iOS App

feddit.org/post/7739080





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08.02.2025 13:34
johnpassfield (@johnpassfield@mastodon.gamedev.place)

I've changed the sinking platforms to shrinking platforms! Not having platforms hanging around means Harry can't jump back on them. And falling is more dangerous!

Wishlist now: buff.ly/4gFOjZU

#GameDev #IndieDev #Godot #GodotEngine #IndieGames #IndieDev #ScreenShotSaturday





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08.02.2025 13:21
post (@post@lemmy.blahaj.zone)

Can we overload functions in GDScript? Like - at all?

lemmy.blahaj.zone/post/21719306




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08.02.2025 09:36
rokojori (@rokojori@mastodon.social)

🔥🔥🔥 Important question! Anybody knows the order in which Godot loads resources referenced in scripts? Differences in editor/game and external/builtin? I get lots of nulls on _Ready(), but non-null later... (in editor/C#)




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08.02.2025 06:05
critter_in_flux (@critter_in_flux@fluffs.au)

#ScreenshotSaturday I guess
Burnt out on web stuff so switching focus to something a bit more creative. Just mainly an art workflow test, but I'll see where this goes! #godot





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08.02.2025 03:09
foxbutt (@foxbutt@gulp.cafe)

so i love #godot but there are some things that annoy me. maybe its not directly godots fault but i hate when i get an error while i am walking in my game because then it focuses on the editor while i am pressing W and starts typing it into my script. just spent minutes trying to debug why npc random walking wasn't working after a big rewrite. only to find a stray W made its way into a function name.

TBH kinda funny in hindsight but still annoying when it happens.

#gamedev #indiedev




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08.02.2025 01:50
DoodleDonut (@DoodleDonut@equestria.social)

Alright, I'm flip-flopping on this but I think I do want to give the player an always-available ability: the boost. My concern is that it would make platforming *too* easy, but I can design around it -- and also it's very hard to control since it's totally horizontal movement which makes it very easy to bounce off walls in random ways.

Now there's a good way to attack enemies, so I put together a little challenge. I'm definitely gonna need to make a basic cinematic / cutscene system at some point.

#godot #gamedev





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07.02.2025 23:35
post (@post@sh.itjust.works)

Finished my first Godot project!

sh.itjust.works/post/32413512




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07.02.2025 23:34
post (@post@sh.itjust.works)

Finished my first Godot project!

sh.itjust.works/post/32413510




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